![]() Turns out, the voidsent mostly merely want to die, as their own void-engulfed planet does not allow it, and they’re trapped in an endless cycle of rebirths in a dog-eat-dog torturous environment. The overall villain goal was revealed, and it was super cool – I mean, that’s how you write a villain motivation. I appreciated this mirrored approach – I like twists, but I also like when parts of a whole click into a system :) pattern of placing the fiend bosses: a more beast-like (Scarmiglione/Cagnazzo) as a final dungeon boss, and a more human-like (Barbariccia/Rubicante) as a patch finale trial. Surprise number one: they worked in unison, pursued the same goal, and yet were independent encounters in different ends of Ilsabard. post-credits cutscene I predicted that they’re likely gonna be a joint, council encounter – as they’re aligned with opposite elements of Fire and Water, that would have been pretty cool. I liked the gambit of Cagnazzo/Rubicante. No, the whole thing was about Zero, every piece of the story was yet another step towards teaching her empathy, altruism and friendship (and buuz), and ended as such. There was no true emphasis on reapers’ legacy – we got the general casual info of how they trained, but all in all, even the dungeon served primarily as a means to get to the final boss (and I read all the clickable notes there). I just didn’t expect the whole story to be that Zero-centered (which is not a bad thing). It’s no wonder that we educated Zero throughout the patch – a crash course of How Not to Behave Like a Voidsent for Dummies was simply asking to be one of the major themes in 6.3. It’s been a calm, very heartwarming narrative, both in gods’ realm and in Garlemald, and maybe it’s just what I need today, after 2022 and just after winter holidays. ![]() It’s not that the storytelling didn’t touch me – of course it did! – or didn’t have twists, turns and revelations (plenty!), but all in all, nothing too grave, too brutal or too heartripping happened. Overall, I can describe my impression from the patch as warm, sweet and nice. I think that Loporrit tribal crafting quests, Manderville weapons and epic tools are coming in 6.35, so it’s possible to review the main course and not leave anything out. Well, I think I’ve seen it all by now: the main story questline and the raid questline, with aftermaths. ![]() *spoiler alert: the content is not that vast to divide it into non-spoiler and spoiler parts, so I’ll be discussing MSQ and raid questlines on the way. ![]()
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